Sprite Shadow Trail for Construct 3
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About
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This is a Construct 3 template project. You can either use it as a start point for your game or you can merge it with your project using Construct 3 Project Merger.
Sprite Shadow Trail for Construct 3 is a Contruct 3 template project that contain objects that will enable you to:
- Add a shadow trail effect to your sprite objects
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How to use it
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Setting up the project
Start a new project using the attached file in this page or merge this template with your project using Construct 3 Project Merger.
- Include the "sprShadowTrail_include" sheet into the sheet you want the effect to be available.
- Add the sprites you wish to apply the effect into the "sprShadowTrail" family
- Use the functions available in this template to work with this effect
The debug layout
This template comes with a debug layout where you can preview the effect setting parameters in real time.
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Template Functions
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Action functions
Those functions are available to use as actions under the Functions plugin. Action functions doesn't return values.
- [Set Shadow Trail State
- Parameters:
- number object_uid - The uid from the sprite obj that is in the sprShadowTrail family
- boolean enabled - Set the state of the shadow trail effect
- Description: Enable or disable the shadow trail effect for a object in the "sprShadowTrail" family
- [Set Shadow Trail Parameters]
- Parameters:
- number object_uid - The uid from the sprite obj that is in the sprShadowTrail family
- number shadow_frequency - The frequency in seconds that the shadows will spawn
- number shadow_fade_time - The time in seconds for a spawned "shadow" to fade out
- string shadow_color - The "R,G,B" value of the shadows. This input are always 3 number values separated by ",". For example the input "100,0,0" will give you a red shadow
- boolean trail_over_object - If true the shadows will spawn over the sprShadowTrail obj
- Description: Enable or disable the shadow trail effect for a object in the "sprShadowTrail" family
Download
Click download now to get access to the following files:
Comments
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i’m making a deep sea diving game next, and this will be a neat thing to add to the creatures that live in the deepest parts…like a ghost/shadow effect.
great work, as usual.